

Rogue Trooper‘s biggest problem is that the levels tend to be too small and linear to really give the player a chance to try out the abilities. He can snipe foes huge distances away or leave the rifle on autofire, picking off and distracting enemies while he sneaks around the map to break necks or take headshots with his backup magnum. His rifle can have a number of different attachments swapped in, going from ‘shotgun’ for clearing tight hallways to ‘surface-to-air missile launcher’ in just a few seconds. Rogue is one of the most versatile heroes in gaming, as he’s equipped with an incredibly modular arsenal. Is this work still relevant, though? Is it worth a look from a new generation of players who have no particular affinity for the original? Does the world need another third-person sci-fi shooter? Especially one that’s clearly showing its age?Īt its core, this is a fabulous strategic shooter. The voice acting is top-notch, and the newly refined textures do a good job of hiding just how simple and blocky the environments are.

Please read those articles for more information, but back then this was an innovative shooter with a slightly wonky camera and an awkward cover system that does a fantastic job of adapting source material perfectly designed for a videogame. WTF Where’s my Strontium Dog game, Rebellion?įundamentally, this is the same game that Brad and Andrew reviewed so positively more than a decade ago when the original version was released on the PC, PS2, and Xbox. LOW Trying to fight on a staircase when all I can see is Rogue’s back.
